VOCATIONS & EQUIPMENT

Unmoored World: your first actions and evacuation checklist

Recover your Main Pawn, establish the Seafloor Shrine refuge, and work through the regional threats and evacuations before using the final shrine beacon. This is an order-of-operations guide with ending spoilers.
Checked 16 October 2026By Field Guide editorsSources & player reports

Entering the Unmoored World

During Legacy, while riding the Dragon, climb toward the glowing heart on its underside and use the Empowered Godsbane Blade on yourself. PowerPyx documents this route into the changed world. The final beacon at Seafloor Shrine later advances the ending, so leave it until you have finished your remaining tasks. [1]

Your first three jobs

  1. Recover your Main Pawn: follow Dreams Apart before committing to extended fights.
  2. Set up the refuge: visit Seafloor Shrine and speak to Rothais for Halls of the First Dawn.
  3. Use the quest log as your checklist: regional beacon encounters and evacuations are separate objectives. Completing one does not mean every resident is safe. [2]

The familiar map has changed: expect stronger enemies, altered routes and no oxcart service. Plan Ferrystone travel around the objectives you actually have, not a pre-endgame road itinerary. [2]

Check all five evacuation locations

PlacePerson or quest to check
BakbattahlMenella — Civil Unrest
VernworthBrant — The Regentkin’s Resolve
Sacred ArborGlyndwr and Taliesin — Wandering Roots
Volcanic Island CampErnesto — The Importance of Aiding Ernesto
Excavation SiteHenrique — Shepherd of the Pawns

This list follows iTechGuides’ evacuation breakdown. [3] Keep the camp and Excavation Site as two separate boxes: reaching the volcanic region does not complete both. The player discussion also contains reports of overlooking the Excavation Site. [4]

Plan around rests, not a stopwatch

Resting advances the threatened world's state. Deal with active regional threats and required conversations before spending rests casually. Published explanations disagree in how they describe the overall limit, so this checklist does not promise a universal twelve-day allowance or unlimited time. Follow the current map and quest state rather than counting hours of real-world exploration. [3]

If an evacuation appears stuck

Check that its named NPC is alive, that you have spoken again after the prerequisite objective, and that the evacuation quest itself has progressed. A Reddit guide reported a Menella problem after a beacon; later players in the same discussion did not consistently reproduce it, and some traced missing dialogue to NPC deaths. Treat that thread as troubleshooting reports, not proof that one beacon order always breaks Bakbattahl. [4]

Before touching the final shrine beacon

  • Check every evacuation above rather than only the largest cities.
  • Finish the regional trials and any equipment or exploration objectives you still want.
  • Review the quest log and make the final beacon a deliberate decision.

This checklist is a synthesis of walkthroughs checked on 16 October 2026. It is not a full boss-moveset guide or a claimed personal playthrough.

Sources & verification

Source-based guidance checked 16 October 2026. We have not personally tested these steps. External originals open in a new tab.

  1. PowerPyx ↗ (external, opens in a new tab)4 April 2024

    Entry and final beacon.

  2. Gamer Guides · Matt Chard ↗ (external, opens in a new tab)22 May 2024

    First quests and changed world; work in progress.

  3. iTechGuides ↗ (external, opens in a new tab)7 October 2026

    Five evacuations and rest planning.

  4. Reddit · kP5IT and replies ↗ (external, opens in a new tab)Checked 16 October 2026

    Conflicting Menella reports; not universal bug.

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